![]() I needed resizable, scrollable, dynamic GUIs. I needed to be able to spin up multiple copies of AHK (To detect input, and allow multiple profiles, and rapid profile switching) I needed to be able to dynamically include a script which derived from a class in the main (running) code. The limitations of what I could do in AHK presented the following hurdles: Towards the end of 2015, I started examining what would be required to achieve such a goal. Something where end-users could add new features themselves? What if you could build something like UJR, but modular, and working with many kinds of inputs. ![]() The success of UJR surprised me – it seemed to plug a gap in the market and seemed to have rapidly become the go-to tool to fix numerous joystick woes. ![]()
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